Welcome back! Today, I will be evaluating peer feedback on our rough cut for Somnium!
Our feedback we given to us in a video format in which the class was recorded while watching the film opening, here is the video for you to watch:
So here's a list of all the feedback given:
Overall, the feedback given as a whole mainly focused on the editing and soundtrack, In which we can change easily, however, we do want to re-record everything for abosolute continuity. I think that the feedback given was very clear in terms of what we have to improve for our final cut, as listed above. We can use this feedback as a clear indication in our improvements post in order to clearly contrast the rough cut from the final cut.
Next time: Making Improvements! See you then!
- (00:12) - Replace Phoenix Studios with an animated ident.
- (00:38) - Establishing shot is too shaky.
- (01:55) - Title sequence is too fast and cross dissolve looks messy.
- (03:33) - Soundtrack raised the tension too early.
- (05:00) - Fading in and out of sleep is not clear.
- (05:40) - Camera control is not strong.
- (06:00) - Sound effect of footsteps is unrealistic
- (06:35) - Risk of being comedic.
- (07:35) - Have a match-on-action of mark leading into a jumpscare.
- (9:00) - Continuity error, mouth is open in the next shot.
- (9:20) - Technically breaks the 180 degree rule.
- (10:55) - Needs to be more of a panicked shout.
Overall, the feedback given as a whole mainly focused on the editing and soundtrack, In which we can change easily, however, we do want to re-record everything for abosolute continuity. I think that the feedback given was very clear in terms of what we have to improve for our final cut, as listed above. We can use this feedback as a clear indication in our improvements post in order to clearly contrast the rough cut from the final cut.
Next time: Making Improvements! See you then!